Series

Kinematic waves — the series

2 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. The chord and the tangent, which are the two speeds. The flux of a conserved quantity against its own density, for a wide river and for traffic. At any point the slope of the chord from the origin is the speed the material moves at, and the slope of the tangent is the speed a disturbance moves at. They are the same number only if the curve is a straight line through the origin. For the river the tangent is five-thirds of the chord at every depth; for traffic the tangent turns negative above half the jam density while the chord never does.

    A wave nothing in it travels with

    A flood crest moves at five-thirds the speed of the water it is made of, at every depth, whatever the roughness and whatever the slope. A traffic wave moves backwards through cars that are all going forwards. Neither result contains a momentum equation.

    part 1 · kinematics
  2. The column in height and time: a falling interface, a rising shock, a fan. A batch settling test from a uniform φ₀ = 0.1, height above the bottom against time, both scaled on the column height and the single-particle settling time. The interface with clear water (thick) falls in a straight line at 0.4538; the sediment shock rises from the bottom at 0.1484 until the two meet at t = 1.661, height 0.2464; the thin lines are characteristics of the fan, each carrying one concentration between 0.317 and packing, and the interface bends as it crosses them. Dots are the finite-volume solve on 400 cells: the interface and the sediment front.

    The column the chord rule cannot settle

    A suspension settling in a closed column is a kinematic wave, and its flux curve bends both ways. At the top the chord rule works: clear water meets the suspension at a single falling front. At the bottom it does not, and the bed grows behind a shock that stops short of packing and a graded layer beneath it — so the interface, instead of arriving, slows for ever.

    part 2 · kinematics

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