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Particle — the series

5 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. Particles at St = 1, against the flow that carries them. Particle paths and the streamlines they were released on, in this site's exact cylinder solution. At small Stokes number the two are indistinguishable and the body catches nothing; as the particles get heavier their paths straighten, cross the streamlines, and begin to strike. The paths are integrated with Stokes drag and nothing else — no gravity, no lift, no effect of the particles on the flow.

    Whether the droplet turns

    The air goes round the wing. Whether what is carried in it goes round too is decided by one number — and below a critical value of that number the body collects nothing at all, however many droplets are thrown at it, because the flow turns every one of them in time.

    part 1 · regimes
  2. The relaxation time a particle actually has. Two quantities against the particle-to-fluid density ratio. β = 3ρ_f/(2ρ_p + ρ_f) is three for a bubble, one for a neutrally buoyant particle and nearly zero for anything heavy; it is the factor by which the fluid's own acceleration is felt. The other curve is the true relaxation time over the usual formula's, which is one for a heavy droplet, exactly three halves for a neutrally buoyant tracer, and unbounded for a bubble — the usual formula gives a bubble a relaxation time of zero, and therefore no dynamics at all.

    The tracer that is not one

    Every Stokes number is built on a relaxation time that counts the particle's own inertia and nothing else. Adding the two terms it leaves out gives a bubble a relaxation time where the usual formula gives zero, makes a neutrally buoyant tracer half as slow again as advertised, and sends bubbles into vortex cores that droplets are flung out of.

    part 2 · regimes
  3. A particle is a low-pass filter. The fraction of a fluctuating flow's velocity that a particle follows, and the phase by which it lags, against the Stokes number. At one the particle follows 71 per cent of the motion and lags by 45 degrees — which is the corner frequency of a first-order filter, arrived at from mechanics rather than from electronics.

    A particle is a low-pass filter

    A seeding particle does not report the flow; it reports the flow through its own transfer function. At a Stokes number of one it follows 71 per cent of the motion and lags it by 45 degrees, and a fifty-micron droplet at a kilohertz is following two per cent of what it is supposed to be measuring.

    part 3 · regimes
  4. Freed by its inertia, a settling particle falls through a lattice of vortices several times faster than through still air. The mean settling speed of a cloud released over one cell, over its speed in still air, against the Stokes number, for still-air speeds of 0.1, 0.3 and 0.6 of the vortices' speed. 0.1: 4.82 at St = 0.02, 4.39 at 1 and 1.86 at 10; 0.3: 2.36 at St = 0.02, 1.22 at 1 and 0.605 at 10; 0.6: 1.43 at St = 0.02, 0.984 at 1 and 0.959 at 10. Without inertia most of the cloud never falls at all.

    Inertia empties the vortices that would hold a settling particle, and then speeds its fall

    A particle that settles slower than a lattice of vortices turns can be carried round a cell for ever: without inertia, its path is a closed curve, and Stommel showed in 1949 that half a cell can be such a trap. Give the particle the slightest inertia and every trap leaks, in a time that grows as one over its Stokes number; the freed particle is flung to the cells' edges, rides their downdraughts, and falls on average several times faster than it would through still air. More inertia undoes some of that, and a narrow band of it can hold a slow particle up indefinitely on an orbit of its own.

    part 4 · regimes
  5. A flicker of a few per cent empties the suspension band and drains Stommel's traps more slowly. The share of a cloud released over one cell that is still within four cells of its start after the run, against the flicker's standard deviation as a fraction of the cells' mean strength, with a memory of three turnovers: inertialess particles falling at 0.3 of the cells' speed in still air, held in Stommel's traps, and particles of Stokes number 3 falling at 0.1, held in the suspension band. Stommel's traps hold 0.52, 0.41, 0.33, 0.16, 0.03, 0; the suspension band 0.22, 0.055, 0.015, 0.015, 0.005, 0, at flickers of 0, 0.05, 0.1, 0.2, 0.35, 0.5.

    Flickering vortices cannot hold a settling particle up, and still make it fall faster

    A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.

    part 5 · regimes

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