Particle — the series
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Whether the droplet turns
The air goes round the wing. Whether what is carried in it goes round too is decided by one number — and below a critical value of that number the body collects nothing at all, however many droplets are thrown at it, because the flow turns every one of them in time.
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The tracer that is not one
Every Stokes number is built on a relaxation time that counts the particle's own inertia and nothing else. Adding the two terms it leaves out gives a bubble a relaxation time where the usual formula gives zero, makes a neutrally buoyant tracer half as slow again as advertised, and sends bubbles into vortex cores that droplets are flung out of.
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A particle is a low-pass filter
A seeding particle does not report the flow; it reports the flow through its own transfer function. At a Stokes number of one it follows 71 per cent of the motion and lags it by 45 degrees, and a fifty-micron droplet at a kilohertz is following two per cent of what it is supposed to be measuring.
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Inertia empties the vortices that would hold a settling particle, and then speeds its fall
A particle that settles slower than a lattice of vortices turns can be carried round a cell for ever: without inertia, its path is a closed curve, and Stommel showed in 1949 that half a cell can be such a trap. Give the particle the slightest inertia and every trap leaks, in a time that grows as one over its Stokes number; the freed particle is flung to the cells' edges, rides their downdraughts, and falls on average several times faster than it would through still air. More inertia undoes some of that, and a narrow band of it can hold a slow particle up indefinitely on an orbit of its own.
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Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.