Sonic boom — the series
-
The signature that forgets the shape
The pressure field near a supersonic aeroplane depends on every part of it. What reaches the ground has two parameters. Two bodies whose near-field signatures differ by fifty-five per cent in peak and by their whole shape age into the same N-wave, to two and a half per cent.
-
The boom that turns back before the ground
Sound is faster in the warm air near the ground, so a sonic boom's rays bend back upward on the way down. Whether any of them arrive is one comparison — the aeroplane's speed against the fastest sound beneath it — and the ray that just grazes the ground sets the edge of the carpet, which the uniform air of the ageing calculation cannot give it.
-
The carpet an accelerating aeroplane folds
Level flight launches every boom ray with the same invariant, so they run parallel and each place hears one boom. Accelerate, and each successive ray is shorter than the last — shorter, near the cut-off, than the aeroplane's own advance — so later rays overtake earlier ones and the arrival map folds onto a line.
-
The edge is a rumble, not a quieter bang
The rays that reach the outer half of a sonic-boom carpet arrive nearly horizontally, having travelled almost three times as far as the one under the track. Ray theory says they still carry two-thirds of the overpressure, right up to a line beyond which there is nothing. Neither half of that is what is heard — which is the useful result, because it says the edge's loudness is not a ray quantity at all.
-
A boom is aged in the thin air it starts in
The rays that reach the edge of a sonic-boom carpet travel two and a half times as far as the one under the track, and it is natural to expect their signatures to have aged accordingly. They have not. A pressure wave distorts thin air far faster than dense air, so two-thirds of a boom's ageing is done in the stratosphere near the aeroplane, and the extra kilometres near the ground add little — which decides how far out a boom shaped to be quiet stays quiet.