Regime
Re above 2·10⁵ — turbulent boundary layer
Every figure drawn under this hypothesis — 33 of them — with the essay each one belongs to and the generator that drew it.
33 figure placements state this regime. The strip along the foot of every figure names two things — the model that produced it and the regime it holds in — and this listing is read back out of the finished drawing rather than from what produced it.
- A drive's best spin falls where players hit it only because lift tires and drag grows — golf ball, Re = 200,000 at 70 m/s unless stated, sea-level air · sphere-drag · hero
- A drive's best spin falls where players hit it only because lift tires and drag grows — golf ball, Re = 200,000 at 70 m/s unless stated, sea-level air · sphere-drag
- A drive's best spin falls where players hit it only because lift tires and drag grows — golf ball, Re = 200,000, measured coefficients · sphere-drag
- A drive's best spin falls where players hit it only because lift tires and drag grows — golf ball, Re = 200,000 at 70 m/s unless stated, sea-level air · sphere-drag
- A drive's best spin falls where players hit it only because lift tires and drag grows — golf ball, Re = 200,000 at 70 m/s unless stated, sea-level air · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s, sea-level air; turf stated, not measured · sphere-drag · hero
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s, sea-level air; turf stated, not measured · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s, sea-level air; turf stated, not measured · sphere-drag
- The run moves the best drive below the ridge that carries furthest — Re = 200,000; medium fairway; shaded: launches at 1,600 rpm landing flatter than 30° · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s, sea-level air; turf stated, not measured · sphere-drag
- The run moves the best drive below the ridge that carries furthest — Re = 200,000; medium fairway: restitution 0.12, friction 0.45, crater 10° at 19 m/s and 44°, roll 4 m/s² · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s; medium fairway · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s; carry (faint), medium fairway (heavy), soft fairway (light) · sphere-drag
- The run moves the best drive below the ridge that carries furthest — golf ball, Re = 200,000 at 70 m/s, sea-level air; turf stated, not measured · sphere-drag
- How much uphill a layer can take — laminar throughout, Re = 3×10⁶, 12% thick, 2% cambered · bl-profile
- The air a wing does not carry — Re = 1e+6 on a metre of chord · laminar, zero pressure gradient · extra-condition · hero
- The air a wing does not carry — Re = 1e+6 on a metre of chord · laminar, zero pressure gradient · extra-condition
- The body the outer flow actually sees — laminar throughout, Re = 3×10⁶, 12% thick, 2% cambered · bl-profile
- The cheapest way to stay up — aspect ratio 8, Re 10⁶ · laminar, no pressure drag · drag-split · hero
- The cheapest way to stay up — aspect ratio 8, Re 10⁶ · laminar, no pressure drag · drag-split
- The cheapest way to stay up — aspect ratio 8, span efficiency 1.000, Re 10⁶ · drag-split
- The drag that falls as it speeds up — aspect ratio 8, span efficiency 1.000, Re 10⁶ · drag-split
- The grid nobody can build — Re = 1e+6 — the inertial range is 4.5 decades wide · cascade-spectrum
- The sound that only leaves — Re = 1e+6 — the inertial range is 4.5 decades wide · cascade-spectrum
- The two drags a wing pays — aspect ratio 8, span efficiency 1.000, Re 10⁶ · drag-split · hero
- The two drags a wing pays — aspect ratio 8, span efficiency 1.000, Re 10⁶ · drag-split
- The two drags a wing pays — aspect ratio 8, Re 10⁶ · laminar, no pressure drag · drag-split
- The two drags a wing pays — aspect ratio 20, span efficiency 1.000, Re 10⁶ · drag-split
- Where the energy goes — Re = 1e+6 — the inertial range is 4.5 decades wide · cascade-spectrum · hero
- Where the energy goes — Re = 1e+6 — the inertial range is 4.5 decades wide · cascade-spectrum
- The cost of going turbulent — aspect ratio 8, span efficiency 1.000, Re 1×10⁷ · drag-split
- The grid nobody can build — Re = 1e+8 — the inertial range is 6.0 decades wide · cascade-spectrum
- Where the energy goes — Re = 1e+8 — the inertial range is 6.0 decades wide · cascade-spectrum