Sport ball — the series
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The drag that falls as it speeds up
There is a band of speeds in which a smooth ball experiences less drag the faster it goes. Not a smaller coefficient — a smaller force. Dimples move that band down to where a golf ball actually flies, and they do it by making the friction worse.
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A ball that swings without spinning
A cricket ball curves in flight with no spin about any useful axis. The mechanism is not the Magnus effect; it is a seam tripping the boundary layer on one side so that side lets go later. Which way the ball then goes depends on one borrowed number, and this site's own inviscid solver supplies the value that gets it wrong.
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The ball that never forgets its spin
Commentary explains a late-swerving ball by saying the spin is dying away. The spin-down torque goes as speed times spin, so spin decays over a distance rather than a time — 1,202 metres for a golf ball against a 200-metre drive — and what dies away is the speed, which makes the swerve stronger.
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The terminal speed sets the best launch angle
In a vacuum every ball goes furthest at forty-five degrees. In air the best angle is lower, and it is lower by an amount that depends on one number only: how many times its own terminal speed the ball is launched at. A shot put, a baseball and a shuttlecock are three points on one curve, which falls from 45° to 41° at once and then needs a thousandfold more speed to reach 20°.
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A spinning ball should leave low
Drag alone takes a ball's best launch angle from 45° to the high thirties at the speeds sport is played at. Backspin takes it into the teens, because a ball with lift is a glider and a glider buys its height with lift rather than with angle. Every tenth of lift-to-drag ratio takes a fixed slice off the angle, and above a line that depends on the launch speed the best flight leaves the ground level.
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A drive's best spin falls where players hit it only because lift tires and drag grows
With lift in proportion to spin and drag fixed, a golf drive keeps gaining from backspin until its best launch has fallen to level, near 4,800 rpm, and past a few thousand more the model flies a ball the length of eight football pitches. Give lift and drag the curves wind tunnels measure — lift growing ever more slowly with the spin ratio, drag rising with it — and the best spin moves to near 2,300 rpm at 70 m/s, with a launch well above level, inside the range launch monitors recommend. Either curve alone leaves it at twice that or more. And along a ridge of best launches the carry hardly moves while the angle falls by ten degrees, which is why the launch angle is the softer of the two numbers.
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The run moves the best drive below the ridge that carries furthest
A drive's carry is greatest along a ridge of launches on which more spin trades for a lower angle at almost no cost. Every drive on that ridge lands at about the same steep angle, so the run after landing hardly chooses between them. What the run rewards is leaving the ridge: less spin and a launch several degrees lower, a lower flight that lands flatter, gives up thirteen metres of carry and gets back twenty in the run. On an ordinary fairway the best drive in all lands near thirty-five degrees, at every ball speed; on a firm one the model's ground stops being a turf anybody has measured before the run stops paying.
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A driver reaches the best drive only by striking upward
The longest drive asks for a launch near twelve degrees with little more than a thousand revolutions a minute of backspin, and a club cannot ask for those separately. Its strike sets the spin by the angle between the head's path and its face, and the launch by the face's loft, so a player who swings level can trade spin for launch only along one line — and that line misses the best drive. Striking upward moves the line. At a 45 m/s head speed the longest total comes at an attack of nine degrees upward with fourteen of loft, 4.6 metres past the best level strike, and it still lands near thirty-five degrees.