Fluids at work

The terminal speed sets the best launch angle

In a vacuum every ball goes furthest at forty-five degrees. In air the best angle is lower, and it is lower by an amount that depends on one number only: how many times its own terminal speed the ball is launched at. A shot put, a baseball and a shuttlecock are three points on one curve, which falls from 45° to 41° at once and then needs a thousandfold more speed to reach 20°.

Worth reading first: The drag that falls as it speeds up · The ball that never forgets its spin.

Forty-five degrees is one of the few numbers in mechanics that most people know without knowing where it comes from. It comes from a parabola. A ball launched at speed UU and angle θ\theta in a vacuum stays up for 2Usin⁡θ/g2U\sin\theta/g and covers Ucos⁡θU\cos\theta every second, so it lands U2sin⁡2θ/gU^2\sin 2\theta/g away, and sin⁡2θ\sin 2\theta is largest at θ=45°\theta = 45°. The derivation has no air in it, and neither does the answer.

Every ball anyone has thrown for distance has had air round it, and the question this essay asks is the obvious one: what does the air do to the best angle? The usual reply is that drag makes everything shorter, which is true, and that the angle is a detail, which is not. The angle moves, it moves by a definite amount, and the amount is set by one number that can be read off any ball with a stopwatch and a drop test.

A ball has a length

The drag that falls as it speeds up spent its time on the drag coefficient, because that essay was about the narrow band in which the coefficient changes. Outside that band — and a golf ball in flight, a baseball off the bat and a football off the boot all sit outside it, on the far side of the crisis — the coefficient is close to constant, and the drag force is simply 12ρCDAV2\tfrac12\rho C_D A V^2. Divided by the ball’s mass it is a deceleration V2/LV^2/L, with

L=2mρ CD A.L = \frac{2m}{\rho\,C_D\,A}.

LL is the ball’s drag length: in level flight with nothing else acting, the air takes away a factor of ee of the ball’s speed in every distance LL it covers. A shot put’s drag length is 2.2 kilometres. A golf ball’s is 209 metres, a baseball’s 159, a football’s 74, a table-tennis ball’s 7.8, and a shuttlecock’s — read from its measured terminal speed of 6.8 metres a second rather than from a coefficient nobody measures — 4.7. The ball that never forgets its spin found that spin decays over a length of the same construction, and for the same reason: the air acts on a ball in proportion to how far the ball goes through it, not to how long it takes.

One number left

Measure every length in drag lengths, every speed in gL\sqrt{gL}, every time in L/g\sqrt{L/g}, and the equation of motion of a ball with quadratic drag becomes

dvdt=−y^−∣v∣ v,\frac{d\mathbf{v}}{dt} = -\hat{\mathbf{y}} - |\mathbf{v}|\,\mathbf{v},

which has no parameter in it at all. The only place the ball’s identity can still enter is the launch: a speed UU becomes β\sqrt{\beta} in these units, with

β=U2gL.\beta = \frac{U^2}{gL}.

That number has a plainer reading. The speed gL\sqrt{gL} is exactly the ball’s terminal speed vtv_t, the speed at which drag equals weight, because g=vt2/Lg = v_t^2/L there. So β=(U/vt)2\beta = (U/v_t)^2: the square of the launch speed measured in terminal speeds. Two balls with the same β\beta fly the same shape, scaled by their drag lengths, and have the same best angle. That is the whole of the dimensional argument, and counting what matters would have predicted that one group is all that is left once the drag coefficient is taken as fixed; what it cannot say is what the best angle does as that group changes. That needs the flights.

The curve every ball sits on

Every ball's best angle is on one curve. The launch angle that carries a ball furthest over level ground, against β, the square of its launch speed measured in terminal speeds. At small β the air does nothing and the answer is 45°. It falls slowly as β grows: 41° at β = 1, 32.6° at 10 and 20.3° at 1000. A shot put sits at β = 0.009 and 44.9°, a golf ball struck without spin at β = 2.39 and 38.1°, a shuttlecock hit at 30 m/s at β = 19.5 and 30.2°.
Fig. 1 The launch angle of greatest range over level ground against β, the square of the launch speed in terminal speeds, with five balls placed on it at typical speeds.

The answer is the curve above. At very small β\beta the air does nothing and the best angle is 45°. As β\beta grows the angle falls, at first by about 5.7° for each unit of β\beta — 44.43° at β=0.1\beta = 0.1, 40.98° at 1 — and then more and more slowly: 32.63° at 10, 25.15° at 100, 20.34° at 1000. A thousandfold increase in β\beta beyond the first unit buys only another twenty degrees, and there is no sign of the curve levelling at any particular value.

The balls fall where their β\beta puts them. A men’s shot of 7.26 kilograms put at 14 metres a second has a terminal speed of 148 metres a second, a β\beta of 0.009 and a best angle of 44.95°: for a shot, the air is irrelevant to the angle. A baseball hit at 45 metres a second and a football kicked at 30 sit together near β=1.3\beta = 1.3 and 40.2°, because both are launched at a little more than their terminal speed. A golf ball struck without spin at 70 metres a second — far past the crisis that a dimpled surface brings forward — has β=2.39\beta = 2.39 and a best angle of 38.1°. A table-tennis ball at 15 metres a second, at 1.7 terminal speeds, is at 37.4°. A shuttlecock cleared at 30 metres a second is at 4.4 terminal speeds, β=19.5\beta = 19.5, and its best angle is 30.2°.

The surprising thing about the list is what it does not depend on. A shuttlecock weighs five grams and a football four hundred and thirty; one is a cone of feathers and the other a sphere; nothing about their construction is the same. All of that is inside vtv_t, and once the launch speed is divided by it the two are on the same curve fifteen degrees apart only because one is launched at four terminal speeds and the other at one.

Reading β off a real ball

The number is easier to measure than either of its ingredients. A drag coefficient needs a wind tunnel and an area that is not obvious for a shuttlecock or a seamed ball; a terminal speed needs only a drop from a height long enough for the ball to stop accelerating, and the speed it arrives at. A raindrop’s terminal speed is the classic case — the drop that is not a tear found it set by a balance of the same two forces — and a shuttlecock’s 6.8 metres a second was measured in exactly that way. Square the ratio of launch speed to that speed and the best angle can be read off the figure without knowing anything else about the ball.

The first unit of β\beta is where the angle moves fastest, and the reason is visible in the flights. A little drag slows the ball on the way up and again on the way down, but the way down happens later, at a lower speed, so it is slowed less; the descent becomes steeper than the climb, the far half of the flight shortens more than the near half, and the range gained by launching flatter outweighs the height lost. That is a first-order effect in the drag, which is why the angle falls linearly at first, at about 5.7° per unit of β\beta. It is the same structure as one number picking a machine: the group says which regime the object is in before any detail of its design has been looked at.

What a best flight looks like

The faster the ball against its terminal speed, the steeper it falls. The best flight at four values of β, each drawn as a fraction of its own range so that the shapes can be compared. At β = 0.01 the flight is the vacuum parabola, symmetric about its top. At β = 100 the ball leaves at 25.2°, reaches its top 71% of the way along and comes down at 70.7°: the air has taken its horizontal speed, and the last part of the flight is a fall at nearly terminal speed.
Fig. 2 The best flight at four values of β, each drawn as a fraction of its own range so the shapes can be compared.

The shapes say why the angle falls. At β=0.01\beta = 0.01 the best flight is the vacuum parabola, symmetric about its top. At β=1\beta = 1 it already leans: it climbs further than it falls. At β=100\beta = 100 the ball leaves at 25.2°, reaches its highest point 71 per cent of the way along, and comes down at 70.7°. The flight has two parts. In the first the ball is much faster than its terminal speed and the air takes its speed away over a few drag lengths; in the second it has lost nearly all of its horizontal speed and falls, close to its terminal speed, almost vertically.

That second part is the key to the angle. Whatever the launch, a ball launched at many terminal speeds ends its flight falling steeply, because that is what a ball near its terminal speed does. The height it climbs is going to be spent on a near-vertical descent that adds little range. So height is worth less, and horizontal speed at launch is worth more, the higher β\beta is — and the best angle trades the one for the other at a lower angle as β\beta grows.

The angle matters less than its shift suggests

The top of the range curve is flat, so the angle matters less than its shift. Range against launch angle, as a fraction of the best range, at four values of β. Every curve is flat near its top: at β = 10 a launch five degrees below the best angle loses 0.98% of the range and five above loses 0.91%. Further out they lose the vacuum's symmetry: at β = 100, fifteen degrees low costs 10% and fifteen high 6.7%, because a low flight reaches the ground with speed it never used, while a high one at least spends its extra time aloft still drifting forward.
Fig. 3 Range against launch angle as a fraction of the best range, at four values of β.

Before reading the angle as advice it is worth seeing how much it is worth. Range as a function of launch angle has a flat top, as every smooth maximum does, and the flatness survives the air. At β=10\beta = 10 a launch five degrees below the best angle loses 0.98 per cent of the range, and five degrees above loses 0.91 per cent. A thrower who misses the optimum by five degrees has not lost a meaningful distance at any β\beta on the curve.

Further from the optimum the curves stop being symmetric, which the vacuum’s are exactly. At β=100\beta = 100, fifteen degrees too low costs ten per cent of the range and fifteen degrees too high costs 6.7 per cent. The low flight is the expensive mistake: it reaches the ground still carrying speed it never had time to spend, while the high flight at least spends its extra time aloft drifting forward, slowly.

Drag takes most of the range; the angle gives little of it back. Two fractions against β. The range at the best angle as a fraction of the vacuum range U²/g, which is what the air takes away; and the range launched at 45° as a fraction of the range at the best angle, which is what choosing the angle recovers. At β = 1 the air keeps 59% of the vacuum range and 45° gives 99.2% of the best; at β = 1000, 0.41% and 84.3%.
Fig. 4 Two fractions against β: the best range as a fraction of the vacuum range U2/gU^2/g, and the range launched at 45° as a fraction of the best range.

The second figure puts a price on both effects across the whole curve. The warm line is what the air takes: at β=1\beta = 1 the best flight reaches 59 per cent of the vacuum range, at β=10\beta = 10 seventeen per cent, at β=1000\beta = 1000 less than half of one per cent. The other line is what the angle gives back: a launch at 45° instead of the best angle keeps 99.2 per cent of the best range at β=1\beta = 1, 94.7 per cent at 10 and 84.3 per cent at 1000.

So at the speeds where most sports happen — β\beta of one to three — the air takes about half the range and the correct angle wins back about one per cent of what is left. The angle is the right answer to a question whose stakes are small; the drag is the large effect. That is worth saying plainly because the angle is what gets argued about, and the terminal speed — which decides both — is what nobody measures.

Leaving low, landing steep

The ball leaves low and lands steep. The best launch angle and the angle below the horizontal at which that flight lands, against β. In vacuum both are 45°. With drag they part in opposite directions: at β = 1000 the ball leaves at 20.3° and lands at 74.3°. The best flight launches low because the descent is going to be steep whatever the launch.
Fig. 5 The best launch angle and the angle at which that best flight lands, against β.

The asymmetry of the best flight is easiest to see in its two end angles. In a vacuum the landing angle equals the launch angle and both are 45°. With drag they part in opposite directions and never come back together: at β=1\beta = 1 the best flight leaves at 41.0° and lands at 53.3°; at β=1000\beta = 1000 it leaves at 20.3° and lands at 74.3°.

A ball dropping at 74° is falling nearly at its terminal speed and nearly straight down, which is what an outfielder judging a long fly ball sees, and what a badminton player under a high clear sees even more: the shuttle arrives almost vertically wherever it was hit from. The descent angle is set by the air; the best launch adapts to it.

Where the range goes

Past a few terminal speeds, more launch speed buys a logarithm. The best range in drag lengths, against β. At small β it is β itself, the vacuum range U²/g. Past β ≈ 3 the curve turns over and grows by about 1.2 drag lengths for each further decade of β: ten times the launch energy buys a fixed extra distance. A shuttlecock's drag length is 4.7 m, and the range of a clear is a few drag lengths whatever the stroke.
Fig. 6 The best range in drag lengths against β, beside the vacuum range U2/gU^2/g.

Plotted in drag lengths, the best range has two regimes. Below β\beta of about one it follows the vacuum range, β\beta drag lengths, and the drag is a correction. Above β\beta of about three it turns over and becomes nearly a straight line on a logarithmic axis: from β=100\beta = 100 to β=1000\beta = 1000 the best range grows from 2.90 to 4.10 drag lengths, 1.2 drag lengths for a tenfold increase in launch energy. The reason is the deceleration law. A ball well above its terminal speed loses speed exponentially in the distance it covers, at a rate of one ee-fold per drag length, so multiplying its launch speed by 10\sqrt{10} buys the distance over which it would have lost a factor of 10\sqrt{10} — a little over one drag length, whatever the starting speed.

This is the shuttlecock’s whole character. With a drag length of 4.7 metres, a clear hit at 30 metres a second flies about 9.6 metres at its best angle, and a stroke at a hundred metres a second, if it were hit upwards at its own best angle, would reach about 15.6: the court is a few drag lengths long, and no stroke a player can make takes the shuttle more than a few drag lengths. The game is designed around a projectile whose range is logarithmic in effort.

Height does more than the air

A raised release lowers the best angle more than the air does. The best launch angle against the launch height as a fraction of U²/g, in vacuum — where it is arctan(1/√(1 + 2h g/U²)) exactly — and at β = 1 and β = 10. A shot released 2.1 m up at 14 m/s is at 0.11 on this axis: the height alone takes the vacuum optimum to 42.4°, where the shot's drag, at β = 0.009, moves it by a few hundredths of a degree.
Fig. 7 The best launch angle against the launch height as a fraction of U2/gU^2/g, in vacuum and at β = 1 and β = 10.

The heaviest objects thrown for distance are the ones for which drag does least, and for them a different effect dominates. A ball released above the ground at height hh has an extra fall to make, and in a vacuum the best angle becomes arctan⁡ ⁣(1/1+2gh/U2)\arctan\!\big(1/\sqrt{1 + 2gh/U^2}\big), below 45° for any positive height. A shot released 2.1 metres up at 14 metres a second sits at h/(U2/g)=0.105h/(U^2/g) = 0.105 on the figure, and the height alone takes its best angle to 42.4°. Its drag, at β=0.009\beta = 0.009, moves the angle by a twentieth of a degree.

Measured release angles in elite shot putting are lower still, 35° to 39°, and the reason is outside this model altogether: a putter can push harder along a flatter line, so the launch speed itself falls as the angle rises, and the best angle for a human is a compromise between the trajectory’s preference and the body’s. The calculation here holds UU fixed and says only what the flight prefers.

How the flights were computed, and checked

What the launch calculation was checked against. The checks: the vacuum limit, the energy the drag removes, the step size, and two balls of different size at one β.
Fig. 8 The vacuum limit, the energy the drag removes, the step size, and the same flight in metres and seconds at two ball sizes.

Each flight is the reduced equation above, integrated by a fourth-order Runge–Kutta step until the ball passes through the ground, where the landing is found by a cubic interpolation in time that uses the velocity at both ends of the last step. The best angle is found by golden-section search on the range. Four checks stand under the figures. At β=10−5\beta = 10^{-5} the best angle is 44.9999° and the best range 0.999992 of U2/gU^2/g, which is Galileo’s answer to the precision the search was asked for. The work done by the drag along a flight, integrated alongside it, equals the kinetic and potential energy lost to five parts in ten thousand million. The range of a fixed launch with 600 steps agrees with the range at 4,800 to five parts in a million million, and the error falls sixteen-fold with each halving of the step, as a fourth-order method’s should. And the same flight integrated in metres and seconds, with a gravity and a drag length given, for balls with drag lengths of fifty metres and of two kilometres, lands at the reduced range to two parts in a hundred thousand million — which is the scaling argument above checked by not using it.

The convention: a fixed coefficient, level ground, still air

Every number here holds the drag coefficient constant along the flight, which is what defines LL and makes β\beta the only number. A ball whose flight crosses the drag crisis — a smooth ball launched just above it, slowing through it — has a drag length that changes by a factor of four mid-flight, and its best angle is not on this curve. The ground is level and the landing point is at launch height except where a launch height is stated. The air is still: a head wind is a different problem, with a different best angle, and a tail wind another. The ball does not spin, which is the assumption the last section below removes.

What the picture cannot show

The curve gives the angle a flight prefers and says nothing about whether a player can produce it. Launch speed and launch angle are not independent for a body — the shot put above is the clean example, and a kicked football is another, since a higher kick puts less of the foot’s speed into the ball. The figures also cannot show the drag coefficient itself, which is borrowed: 0.47 for the shot, 0.35 for the baseball, 0.25 for the football and the golf ball, 0.55 for the tennis ball’s fuzz, 0.45 for table tennis. Each moves its ball along the β\beta axis by the ratio of the coefficients, and the curve is so flat that a twenty per cent error in any of them moves its best angle by less than a degree. What none of them can be is a measurement this calculation made.

Who found it, and when

Tartaglia argued in 1537 that the best angle for a cannon was 45°, before anyone had the mechanics to prove it; Galileo proved it in 1638 for a projectile with no air. Newton knew the resisted case was harder and that it lowered the range; Euler reduced the flight with quadratic drag to a quadrature in 1753, and the artillery tables computed by his method in the decades after made the first quantitative case that the best angle falls below 45°. Gunners had known it for a century from practice. The reduction to one number, the launch speed in terminal speeds, is the modern statement of Euler’s result, and it is what lets a badminton shuttle and a long fly ball be read from one figure. The same constant-coefficient drag law is what a particle is a low-pass filter replaces with Stokes’s linear one, where the corresponding length is the particle’s stopping distance and the shape of a flight is set by the Stokes number instead.

Still open: what a spinning ball’s lift does to the angle

Every flight here has drag and gravity and nothing else, which is how a knuckleball or an unspun shot behaves and how almost no struck ball does. A golf ball leaves the club with a backspin of a few thousand revolutions a minute, a baseball off the bat with one or two, and a ball’s spin outlasts its flight, so the Magnus lift is present from launch to landing. Lift is a force across the path, growing with the square of the speed like the drag, and its job is the job the launch angle was doing — buying height. The next calculation adds it as a lift-to-drag ratio of the ball and asks how far it moves the best angle: whether a spinning ball’s best launch is a little below the curve here, or far below it, and whether there is a lift above which the best flight leaves the ground level.

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Dimensional analysisDragDrag coefficientModel limitNon dimensionalisationOptimisationScalingTerminal velocityTrajectory