Terminal velocity — where it appears
Named by 6 essays across 3 fields — each of them below, with the objects they name alongside it.
The drop that is not a tear
A falling raindrop is flattened along the direction it is going, by the pressure of the air passing it rather than by its own weight, and the group that decides is the Weber number. The teardrop of every illustration has the wrong symmetry entirely — there is no up in the problem it is drawn for.
The surface that moves with the flow
A clean gas bubble feels two-thirds of the drag a rigid sphere of the same size would, and the formula has no density in it anywhere. What buys the third is that the bubble's surface is free to move — and real bubbles in ordinary water do not get it, for a reason that is a millionth of a per cent of the water by mass.
The terminal speed sets the best launch angle
In a vacuum every ball goes furthest at forty-five degrees. In air the best angle is lower, and it is lower by an amount that depends on one number only: how many times its own terminal speed the ball is launched at. A shot put, a baseball and a shuttlecock are three points on one curve, which falls from 45° to 41° at once and then needs a thousandfold more speed to reach 20°.
Two spheres settling at a slant keep their slant for ever, and three do not
Two equal spheres settling through a viscous liquid fall faster together than either alone — half as fast again if they touch in line, and still five per cent faster thirty radii apart. Slanted, the pair drifts sideways as it falls, by up to three and a half degrees, and keeps the slant, the separation and the drift for as long as it falls: the two spheres always move with exactly the same velocity. Release a third and the shape is lost at once, the middle sphere drawing ahead and the outer two closing in behind it. What a pair keeps and a trio does not is a statement about symmetry, and reciprocity is half of it.
A larger sphere overtakes its neighbour and leaves on the line it came in on
Two equal spheres settling together never change their shape. Make one of them two per cent larger and the pair becomes an encounter: the larger sphere sinks past the smaller round a path that bulges out and comes back, slowed sixteenfold at contact but never stopped, and it leaves at exactly the offset it arrived with. The smaller sphere swings seven radii sideways while the larger is above it and gives every radius back while the larger is below. In Stokes flow, meeting a neighbour displaces nothing — unless the spheres touch, and a hundredth of a radius of roughness is enough to make every touching path leave on the same line.
Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.
Named alongside it
The objects these essays reach for when they reach for this one.
Creeping flowDragDropModel limitReciprocityReversibilityStokes flowSymmetryBoundary conditionBubbleDimensional analysisDimensionless