Concept

Reversibility — where it appears

The property of a process that can be run backwards to recover its starting state exactly. Creeping flow has it and a stirred blob of dye reassembles; anything with inertia or diffusion in it does not.

Named by 8 essays across 4 fields — each of them below, with the objects they name alongside it.

Creeping flow, and the same body with inertia. The exact creeping-flow solution beside a solved field at a Reynolds number where inertia matters. The creeping flow is a mirror image of itself front to back — a photograph of it run backwards is a photograph of it — and the field with inertia has a wake, which is what a direction of time looks like.

The world with no inertia

Drop the viscosity and the equations become exactly solvable and wrong about drag. Drop the inertia instead and they become exactly solvable again — and for a cylinder in an unbounded fluid there is no solution at all, which took fifty years to notice and longer to fix.

regimes · Reynolds
The same patch, 6 periods later, in two flows. A round patch of 848 marked particles, advanced 6 periods by the blinking flow and by a steady flow of the same strength. The steady flow has drawn the patch into a smooth ribbon along a streamline and every particle in it is still on the streamline it started on; the blinking flow has folded the patch through itself repeatedly and its particles are spread across the whole region. Neither flow has any diffusion in it and neither has lost a particle. The difference between them is that one depends on time.

No randomness, and it mixes anyway

A steady two-dimensional flow cannot mix, however fast it is stirred, because its trajectories are its streamlines. Switch two vortices on and off alternately and the same fluid, obeying an exact map with nothing random in it, folds a patch of dye through itself until neighbouring particles separate by a factor of a thousand in six periods.

kinematics · Advection
A swimmer that dissipates the same everywhere. Taylor's waving sheet, with the wave drawn along the bottom and the dissipation drawn against height above it. The dissipation function works out at 4μb²c²k⁶y²e^{−2ky} — with no x in it at all, so the sheet is destroying energy at the same rate under every part of the wave and at every instant of the cycle. It peaks one radian of wavelength above the sheet and is gone within about three.

A swimmer that cannot go backwards

Taylor's waving sheet is the simplest self-propelled object in a viscous fluid, and its arithmetic contains a result that reads like a mistake — the work it does to travel a metre does not depend on how big its waves are. Doubling the amplitude quadruples both the speed and the power, and changes the bill for the journey by nothing at all.

viscous · Swimming
There and back again. A blob of a hundred and twenty tracer particles at the start, after four time units of stirring, and after the same four run backwards. The third set is drawn over the first and the worst particle is 1.4·10⁻⁹ from where it began.

Reversible, and unusable

Ideal flow has no arrow of time in it. Run a stirring backwards and the dye comes back — here to 1.4 parts in a thousand million. Nudge the state by a hundred-millionth first and the same reversal returns a blob almost five hundred times further from home than the nudge was large.

inviscid · Vortex dynamics
Three strokes, and only the flat one is a theorem. Three cycles drawn in the swimmer's shape space: a square, a circle of the same width, and an out-and-back along the diagonal. The first two enclose area and carry the swimmer forward; the third encloses none and carries it exactly nowhere, which is the scallop theorem with no symmetry argument in it. What the third lacks is not a broken symmetry but an interior.

A stroke is worth the area it encloses

The usual account of swimming without inertia is a symmetry argument about reciprocal strokes, which says what cannot work and nothing about what does. Draw the stroke in the space of the swimmer's own shapes and the displacement is a line integral — so it is an area, it does not depend on how fast the stroke is played, and the scallop theorem is Stokes' theorem.

viscous · Swimming
The orbits a rod's axis can be on, seen along the vorticity. The tip of the unit vector along a rod of aspect ratio five, tumbling in a simple shear, seen from along the vorticity axis, for five values of the orbit constant. Every orbit is closed and every one takes the same time. A rod near the centre is spinning about the vorticity axis; a rod on the outer circle tumbles end over end in the plane of shear. The flow never moves a rod from one orbit to another.

A viscosity the flow cannot decide

Spheres stirred into a liquid thicken it by a definite amount. Rods do not. A rod in a shear flow tumbles round a closed orbit, the flow never moves it to another, and the extra viscosity depends on which orbit it is on. The equations of slow flow permit a whole range of values and choose none of them. The smallest amount of noise chooses one, and it does not matter how small.

viscous · Suspension
Two spheres settle faster together than apart, faster in line than side by side, and still faster at thirty radii than either alone. The settling speed of a pair of equal spheres over a single sphere's, against the distance between their centres in radii: along the line of centres, exactly (the bispherical solution) and by Batchelor's far-field series; across it, by the series; dashed, each sphere's Stokeslet alone, 1 + 3/(2ρ) and 1 + 3/(4ρ). Touching in line the pair falls 1.55 times as fast; at 5 radii, 1.286 in line and 1.154 side by side; at 30, 1.05 and 1.025.

Two spheres settling at a slant keep their slant for ever, and three do not

Two equal spheres settling through a viscous liquid fall faster together than either alone — half as fast again if they touch in line, and still five per cent faster thirty radii apart. Slanted, the pair drifts sideways as it falls, by up to three and a half degrees, and keeps the slant, the separation and the drift for as long as it falls: the two spheres always move with exactly the same velocity. Release a third and the shape is lost at once, the middle sphere drawing ahead and the outer two closing in behind it. What a pair keeps and a trio does not is a statement about symmetry, and reciprocity is half of it.

viscous · Reciprocity
A sphere two per cent larger overtakes its neighbour round a path that is its own mirror image, and leaves at the offset it came in at. The centre of a sphere two per cent larger than its neighbour, relative to the smaller sphere, as it overtakes it in a viscous liquid, from four horizontal offsets; the circle is the distance at which they would touch. Each path bulges outward as it passes and is symmetric about the smaller sphere's level: from 0.85, 1.5, 2.5, 4 radii the larger sphere leaves at 0.8499, 1.5, 2.5, 4, after closest approaches of 2.27, 2.83, 3.74, 5.15 radii.

A larger sphere overtakes its neighbour and leaves on the line it came in on

Two equal spheres settling together never change their shape. Make one of them two per cent larger and the pair becomes an encounter: the larger sphere sinks past the smaller round a path that bulges out and comes back, slowed sixteenfold at contact but never stopped, and it leaves at exactly the offset it arrived with. The smaller sphere swings seven radii sideways while the larger is above it and gives every radius back while the larger is below. In Stokes flow, meeting a neighbour displaces nothing — unless the spheres touch, and a hundredth of a radius of roughness is enough to make every touching path leave on the same line.

viscous · Reciprocity

Named alongside it

The objects these essays reach for when they reach for this one.

Creeping flowStokes flowModel limitThe Lyapunov exponentMixingModel validityPropulsionReciprocityScallop theoremSwimmingSymmetryTerminal velocity

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