Trajectory — where it appears
Named by 8 essays across 2 fields — each of them below, with the objects they name alongside it.
The drift in a wave that has none
The velocity at any fixed point under a passing wave averages to exactly zero, and every parcel of water in it moves steadily forward anyway. The orbits do not close, they miss by the same amount every time, and the missing amount is the square of the steepness times the wave speed.
A scalar is a record of where its fluid was
A conserved scalar has no value of its own. Its value at a point is whatever it was at the place that point's fluid started from, which makes a dye field a photograph of the past — and makes the map from now to then the only thing in the flow that carries the past at all.
The ball that never forgets its spin
Commentary explains a late-swerving ball by saying the spin is dying away. The spin-down torque goes as speed times spin, so spin decays over a distance rather than a time — 1,202 metres for a golf ball against a 200-metre drive — and what dies away is the speed, which makes the swerve stronger.
The line the dye actually draws
The streakline is the curve most photographs really show, and of the three curves it is the hardest to compute, because it needs the whole history of the flow. This draws it, in a flow where all four curves have closed forms, and the third curve turns out to be a different kind of object from the other two rather than a third example of the same one.
The terminal speed sets the best launch angle
In a vacuum every ball goes furthest at forty-five degrees. In air the best angle is lower, and it is lower by an amount that depends on one number only: how many times its own terminal speed the ball is launched at. A shot put, a baseball and a shuttlecock are three points on one curve, which falls from 45° to 41° at once and then needs a thousandfold more speed to reach 20°.
A spinning ball should leave low
Drag alone takes a ball's best launch angle from 45° to the high thirties at the speeds sport is played at. Backspin takes it into the teens, because a ball with lift is a glider and a glider buys its height with lift rather than with angle. Every tenth of lift-to-drag ratio takes a fixed slice off the angle, and above a line that depends on the launch speed the best flight leaves the ground level.
A drive's best spin falls where players hit it only because lift tires and drag grows
With lift in proportion to spin and drag fixed, a golf drive keeps gaining from backspin until its best launch has fallen to level, near 4,800 rpm, and past a few thousand more the model flies a ball the length of eight football pitches. Give lift and drag the curves wind tunnels measure — lift growing ever more slowly with the spin ratio, drag rising with it — and the best spin moves to near 2,300 rpm at 70 m/s, with a launch well above level, inside the range launch monitors recommend. Either curve alone leaves it at twice that or more. And along a ridge of best launches the carry hardly moves while the angle falls by ten degrees, which is why the launch angle is the softer of the two numbers.
The run moves the best drive below the ridge that carries furthest
A drive's carry is greatest along a ridge of launches on which more spin trades for a lower angle at almost no cost. Every drive on that ridge lands at about the same steep angle, so the run after landing hardly chooses between them. What the run rewards is leaving the ridge: less spin and a launch several degrees lower, a lower flight that lands flatter, gives up thirteen metres of carry and gets back twenty in the run. On an ordinary fairway the best drive in all lands near thirty-five degrees, at every ball speed; on a firm one the model's ground stops being a turf anybody has measured before the run stops paying.
Named alongside it
The objects these essays reach for when they reach for this one.
Magnus effectModel limitOptimisationSpinDimensional analysisDragLift coefficientMeasurementAngular momentumDrag coefficientFlow mapInitial condition