The thread: A smooth picture proves nothing — page 34
309 essays carry this thread — page 34 of 35.
A stagnation point can leave the flow through the wall, and the count is kept by halves
A no-slip wall is a sheet of zeros, so the index count that holds for a flow in open space has nothing to count there. Divide the velocity by the height and the wall's zeros shrink to the skin friction's nodes, foci and saddles; reflect the result through the wall and each of them is counted once while every point in the fluid is counted twice. That is why the points on a wall are halves, and an exact swirling flow onto a plate shows the halves doing their job: a stagnation point in the fluid can disappear without a partner by sinking into the wall, where the skin friction's focus changes from attachment to separation to pay for it. A section through the flow sees none of this, because in the section every one of the points is a saddle.
A prior chosen from noisy pictures keeps most of its gain, and a wrong one loses its alibi
With exact rays, a reconstruction's prior could be judged by its error, and a constraint that was wrong gave itself away by missing its own rays. With noise every prior needs a weight — how far to trust the rays against the assumption — and the weight has to be chosen without the answer. Chosen where the misfit falls to the noise, it costs the smooth and unassuming priors almost nothing and non-negativity two or three views, so the ranking survives. What does not survive is the refutation: a dictionary that misses a field's rays by four per cent is caught at three per cent noise and invisible at seven, where it fits the noise as well as any prior and is about as accurate as they are.
A stagnation point off the axis can land only on a saddle or a node, and turns it inside out
In a swirling flow onto a plate every stagnation point lived on the axis, so one sinking to the wall always met the wall's single critical point. Without the symmetry it might seem free to land anywhere — on an ordinary stretch of skin-friction line, leaving a pair of new points behind. It cannot. Divided by the height, the velocity is continuous down to the wall, where it becomes the skin friction, so a point can only reach the wall where the skin friction already vanishes. It lands on a saddle or a node, and the count does the rest: the point it lands on turns from separation to attachment. An oil-flow picture of the wall, which shows the same pattern before and after, cannot tell which it is looking at.
A larger sphere overtakes its neighbour and leaves on the line it came in on
Two equal spheres settling together never change their shape. Make one of them two per cent larger and the pair becomes an encounter: the larger sphere sinks past the smaller round a path that bulges out and comes back, slowed sixteenfold at contact but never stopped, and it leaves at exactly the offset it arrived with. The smaller sphere swings seven radii sideways while the larger is above it and gives every radius back while the larger is below. In Stokes flow, meeting a neighbour displaces nothing — unless the spheres touch, and a hundredth of a radius of roughness is enough to make every touching path leave on the same line.
Busemann's biplane lifts only on its outer faces, and its channel turns the lift into a quarter-chord load
Tilt Busemann's biplane to make it lift and the same cancellation that removed its wave drag removes the lift of its channel: at the design Mach number the waves the incidence sends across the gap meet and cancel just as the thickness's did, and every bit of lift is carried by the two outer faces — half what two separate plates would give. The channel does not go idle. It carries a couple, lift on the front half and download on the rear, which moves the centre of pressure from mid-chord, where every supersonic plate has it, to the quarter chord. The pair pays for its lift two and a half times as steeply as flat plates do, and still beats a diamond fourfold.
A block's front face is pulled upstream by its own lip
A forward-facing step's face is pushed at its foot and pulled at its lip by exactly equal amounts. Give the step a back — make it a block on the floor — and the balance goes. The two lips, a short top apart, each sit in the other's fast flow, and the suction at the front lip grows while the push at the foot hardly changes: a block as long as it is tall has its front face pulled upstream by three tenths of the dynamic pressure times its height, a block a quarter as long by two thirds. The back is pulled downstream by exactly as much, so the ideal block still has no drag; but every force that ideal flow assigns is now on the wrong face for separation to undo.
A wake that sheds its fluid sinks further, and past a point does not stop
In stable air the pair of trailing vortices behind a wing carries a column of lighter air down with it, and buoyancy pushes the column back until the pair has given up its momentum and stops. That picture keeps every parcel of the column. A real pair sheds the light air as it sinks, and shedding does two things at once: it takes away part of the momentum the buoyancy had to return, and it takes away the buoyancy that was returning it. The second wins. A pair that sheds a little stops later and deeper; one that sheds faster than a threshold loses its column before buoyancy can stop it. The shed air keeps a quarter of the momentum swinging up and down behind the aeroplane.
Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.
Sand and a commercial pipe part company at six wall units
A rough wall shifts the logarithmic velocity profile down by an amount that depends on the roughness height in wall units, and once the wall is fully rough every kind of roughness shifts it the same way. Before that they disagree. Nikuradse's uniform sand stays smooth until its grains reach four wall units and then rises steeply; Colebrook's commercial pipes feel grains a fifth of a wall unit high and rise smoothly. Put both into one log law and the friction factor of a pipe through its transitional range differs by up to a quarter, always at the same roughness in wall units, about six. The Moody chart, drawn from Colebrook, is the upper of the two.