Stokes number — where it appears
Named by 13 essays across 3 fields — each of them below, with the objects they name alongside it.
Whether the droplet turns
The air goes round the wing. Whether what is carried in it goes round too is decided by one number — and below a critical value of that number the body collects nothing at all, however many droplets are thrown at it, because the flow turns every one of them in time.
The tracer that is not one
Every Stokes number is built on a relaxation time that counts the particle's own inertia and nothing else. Adding the two terms it leaves out gives a bubble a relaxation time where the usual formula gives zero, makes a neutrally buoyant tracer half as slow again as advertised, and sends bubbles into vortex cores that droplets are flung out of.
A particle is a low-pass filter
A seeding particle does not report the flow; it reports the flow through its own transfer function. At a Stokes number of one it follows 71 per cent of the motion and lags it by 45 degrees, and a fifty-micron droplet at a kilohertz is following two per cent of what it is supposed to be measuring.
Every memory number is one time over another
These essays produced eight dimensionless groups in eight different fields, named after eight different people, spanning a factor of four hundred in value. Written out, all eight are a memory time divided by a process time, and all eight govern the same curve.
A ball that bounces in water and not in oil
A squeeze film cannot be closed with any finite energy, so nothing should ever touch anything. A sphere dropped into a tank nevertheless rebounds, and whether it does is decided by a number near ten that four materials and four decades of viscosity all agree on.
A torn film still pulls
A sphere bouncing off a wall under liquid has to climb back out through the film it squeezed, and the film pulls it back with a suction no real liquid can supply. Let the liquid cavitate and the obvious guess is that the sphere escapes the torn part of the film for free. It does not. The liquid round the vapour disc goes on pulling, and the disc itself holds the full tension over its area, so a film that tears at five times the contact gap saves a third of what the guess says — and the rebound threshold moves by five per cent where the guess said a third. At an atmosphere, in the liquids the threshold was measured in, it barely moves at all.
Drag decides whether a cloud folds, and the air decides at what
A cloud of free particles keeps its velocities, and wherever it converges its paths cross in finite time: a caustic, the density infinite along a sheet. Give each particle a drag on the air and the answer depends on what the air is doing. In still air the drag only brakes, and a cloud folds only if its Stokes number is above one. In air that is itself converging the drag keeps pushing, and a quarter is enough — the same quarter that decides whether a droplet hits a wing.
A lattice of vortices folds a cloud at the saddles' quarter
A cloud of heavy particles folds in still air above a Stokes number of one, and in converging air above a quarter. Air that turns as well as converges might have settled between them. In a lattice of vortices it settles exactly on the quarter: the vortices fling the particles to the cell walls, but only the saddles where the walls meet can make them cross. Below the quarter nothing folds, and the cloud is gathered onto the walls without limit instead.
Wobbling saddles keep the quarter, and raise it
Heavy particles in a steady lattice of vortices fold onto the cell walls only above a Stokes number of a quarter, the converging saddles' own threshold. Random flows fold at every Stokes number, so it was natural to suspect the quarter of belonging to steady saddles. Set the lattice wobbling and the particles cross from cell to cell, seventy per cent of them in forty time units, and still none folds below a quarter. The threshold belongs to the strongest strain the flow has; moving the saddles only moves particles out of reach of it, and raises the threshold.
A stronger strain folds a cloud only if it lasts
Heavy particles in a lattice of vortices fold onto the walls above a Stokes number of a quarter of the saddles' strain. Let the strain pulse and the threshold moves — down to the quarter of the peak strain when the pulse is slow, back up to the quarter of the mean when it is fast — because a particle responds to the strain it has been in for about four strain times, not to the strain at the instant. In a random strain the same rule makes the folds arrive in bursts, at the excursions that are strong and long at once.
A cloud folds where a saddle is strong, not when
When every saddle of a lattice strengthens and weakens together, a cloud of heavy particles folds in one step, at the strain's first strong excursion. Give each saddle its own random strength and the folding spreads out into a steady rate — and falls, because a particle now has to be at a saddle while that saddle is strong. The rate follows the Gaussian tail of the strain, at about a tenth of the time the strain spends past its fold condition, and a longer-lived strain helps only up to a few strain times.
Inertia empties the vortices that would hold a settling particle, and then speeds its fall
A particle that settles slower than a lattice of vortices turns can be carried round a cell for ever: without inertia, its path is a closed curve, and Stommel showed in 1949 that half a cell can be such a trap. Give the particle the slightest inertia and every trap leaks, in a time that grows as one over its Stokes number; the freed particle is flung to the cells' edges, rides their downdraughts, and falls on average several times faster than it would through still air. More inertia undoes some of that, and a narrow band of it can hold a slow particle up indefinitely on an orbit of its own.
Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.
Named alongside it
The objects these essays reach for when they reach for this one.
Model limitThresholdParticleRelaxation timeInertiaMeasurementSaddleStagnation pointStrain rateVelocity gradientVortexCavitation