Particle — where it appears
Named by 11 essays across 3 fields — each of them below, with the objects they name alongside it.
A force without the flow that makes it
A sphere carried along by a flow does not travel at the speed of the fluid at its centre. It travels at the average of the flow over its own surface — and getting that result needs no solution of the flow around the sphere at all, only the answer to a completely different problem that everybody already knows.
The curve that measures a gradient
Three of the four curves drawn through a flow answer the same question — where did the fluid go. The fourth answers a different one. A line of particles released together is displaced by the local velocity and by nothing else, so its shape is the velocity profile, and dividing the elapsed time back out returns that profile exactly rather than approximately.
The drag that integrates a whole history
A particle released in still air does not stop exponentially. The unsteady drag on it carries a term that is an integral over everything the particle has already done, weighted by the inverse square root of how long ago — so there is no time constant, and five particle time constants later it is still moving four times faster than the quasi-steady answer allows.
A particle is a low-pass filter
A seeding particle does not report the flow; it reports the flow through its own transfer function. At a Stokes number of one it follows 71 per cent of the motion and lags it by 45 degrees, and a fifty-micron droplet at a kilohertz is following two per cent of what it is supposed to be measuring.
Drag decides whether a cloud folds, and the air decides at what
A cloud of free particles keeps its velocities, and wherever it converges its paths cross in finite time: a caustic, the density infinite along a sheet. Give each particle a drag on the air and the answer depends on what the air is doing. In still air the drag only brakes, and a cloud folds only if its Stokes number is above one. In air that is itself converging the drag keeps pushing, and a quarter is enough — the same quarter that decides whether a droplet hits a wing.
A lattice of vortices folds a cloud at the saddles' quarter
A cloud of heavy particles folds in still air above a Stokes number of one, and in converging air above a quarter. Air that turns as well as converges might have settled between them. In a lattice of vortices it settles exactly on the quarter: the vortices fling the particles to the cell walls, but only the saddles where the walls meet can make them cross. Below the quarter nothing folds, and the cloud is gathered onto the walls without limit instead.
Wobbling saddles keep the quarter, and raise it
Heavy particles in a steady lattice of vortices fold onto the cell walls only above a Stokes number of a quarter, the converging saddles' own threshold. Random flows fold at every Stokes number, so it was natural to suspect the quarter of belonging to steady saddles. Set the lattice wobbling and the particles cross from cell to cell, seventy per cent of them in forty time units, and still none folds below a quarter. The threshold belongs to the strongest strain the flow has; moving the saddles only moves particles out of reach of it, and raises the threshold.
A stronger strain folds a cloud only if it lasts
Heavy particles in a lattice of vortices fold onto the walls above a Stokes number of a quarter of the saddles' strain. Let the strain pulse and the threshold moves — down to the quarter of the peak strain when the pulse is slow, back up to the quarter of the mean when it is fast — because a particle responds to the strain it has been in for about four strain times, not to the strain at the instant. In a random strain the same rule makes the folds arrive in bursts, at the excursions that are strong and long at once.
A cloud folds where a saddle is strong, not when
When every saddle of a lattice strengthens and weakens together, a cloud of heavy particles folds in one step, at the strain's first strong excursion. Give each saddle its own random strength and the folding spreads out into a steady rate — and falls, because a particle now has to be at a saddle while that saddle is strong. The rate follows the Gaussian tail of the strain, at about a tenth of the time the strain spends past its fold condition, and a longer-lived strain helps only up to a few strain times.
Inertia empties the vortices that would hold a settling particle, and then speeds its fall
A particle that settles slower than a lattice of vortices turns can be carried round a cell for ever: without inertia, its path is a closed curve, and Stommel showed in 1949 that half a cell can be such a trap. Give the particle the slightest inertia and every trap leaks, in a time that grows as one over its Stokes number; the freed particle is flung to the cells' edges, rides their downdraughts, and falls on average several times faster than it would through still air. More inertia undoes some of that, and a narrow band of it can hold a slow particle up indefinitely on an orbit of its own.
Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.
Named alongside it
The objects these essays reach for when they reach for this one.
Stokes numberModel limitRelaxation timeInertiaThresholdMeasurementStrain rateVelocity gradientSaddleVortexConvolutionFlow map