Vortex — where it appears
Named by 10 essays across 4 fields — each of them below, with the objects they name alongside it.
Flows add up
The equations of ideal flow are linear, so solutions can be laid on top of one another. A uniform stream plus a doublet produces a cylinder that nobody put there, and almost every classical result is built this way.
Circulation is vorticity, added up
One of these two quantities is measured by walking round a loop and one by summing over the area inside it, and a theorem says they are the same number. That reconciles the site's most confusable pair — and explains how a flow with circulation can have no spin in it anywhere.
Where a vortex stops
Four criteria decide where a vortex ends, and in two dimensions three of them are the same criterion. The fourth is a knob. And the one that is not a knob is not objective: a co-rotating pair of vortices occupies four per cent of a window to one observer and more than half of it to another.
Where the wake ends up
The sheet a wing sheds rolls up into two cores within a few spans, and nobody can compute the roll-up cheaply. Nobody has to: what the cores conserve is fixed before they form, and for an elliptically loaded wing the answer contains π and comes out at 78.5 per cent of the span.
The one rotational solution anybody can write down
A sphere of spinning fluid travelling steadily through fluid at rest, with no body anywhere in it — the boundary is a streamline and nothing else. It is exact, it is two lines long, and the reason it is the famous one turns out to be the reason it is the only one a real fluid can settle into.
The drift was the instrument
Kelvin's theorem was checked on this site by carrying a loop and watching its circulation move by eight parts in a hundred thousand. That drift is not the flow forgetting. The exact number is a count of what is inside the loop, it does not move by anything at all, and the drift belongs entirely to the two instruments used to measure it.
A lattice of vortices folds a cloud at the saddles' quarter
A cloud of heavy particles folds in still air above a Stokes number of one, and in converging air above a quarter. Air that turns as well as converges might have settled between them. In a lattice of vortices it settles exactly on the quarter: the vortices fling the particles to the cell walls, but only the saddles where the walls meet can make them cross. Below the quarter nothing folds, and the cloud is gathered onto the walls without limit instead.
An edge no observer can move still depends on what it is averaged against
The Q-criterion puts a co-rotating vortex pair in four per cent of a window for one observer and in more than half of it for another. The cure is to average, along each fluid path, how far the vorticity departs from its mean — a number no observer's rotation can change — and take the outermost convex level of it round each core. Computed, it works: both observers find two discs of radius 1.00, twice the core radius, and no fluid inside them strays from its core in an orbit. But the edge has a setting of its own. The mean must be taken over some region, and as that region grows from a radius of 4 to 20 the edge moves from 0.90 to 1.13.
Inertia empties the vortices that would hold a settling particle, and then speeds its fall
A particle that settles slower than a lattice of vortices turns can be carried round a cell for ever: without inertia, its path is a closed curve, and Stommel showed in 1949 that half a cell can be such a trap. Give the particle the slightest inertia and every trap leaks, in a time that grows as one over its Stokes number; the freed particle is flung to the cells' edges, rides their downdraughts, and falls on average several times faster than it would through still air. More inertia undoes some of that, and a narrow band of it can hold a slow particle up indefinitely on an orbit of its own.
Flickering vortices cannot hold a settling particle up, and still make it fall faster
A steady lattice of vortices can do two things to a heavy particle settling through it: hold it up, on closed paths or on orbits of its own, and speed its fall, by flinging it into the down-draughts. Let the vortices strengthen and fade at random, as real eddies do, and the two come apart. A flicker of five per cent of the cells' strength empties three quarters of the band of particles held up by their inertia; a flicker of a third drains Stommel's traps almost entirely. The speed-up hardly notices a flicker of a tenth, and is halved only when the cells swing by half their strength and remember it for a few turnovers. Trapping needs a steady cell; the speed-up does not.
Named alongside it
The objects these essays reach for when they reach for this one.
Model limitCirculationVorticityConserved quantityParticleStokes numberIrrotationalKelvin's circulation theoremMeasurementObjectivityQ-criterionRelaxation time